HOM.dev

Our games

A first story.
A world to explore.

Our visual novel is at the beginning. Here is where we are today.

A glowing lantern above a seaside village path, with warm festival lights, a lighthouse and a crescent moon over the water.
AI-generated background concept · An illustration of the idea, not a game screenshot.

An idea we’re exploring · Fantasy visual novel

A Lantern for Tomorrow

Working title

In a seaside village where lanterns hold people's memories, an apprentice lighthouse keeper finds one that remembers tomorrow. Over one festival night, you meet a wandering witch and an old friend, choosing which memories to keep — and which future to let go. A small fantasy visual novel about belonging, imagined with a small cast and three possible endings.

Genre
Fantasy visual novel
Stage
Early ideas, learning and experiments
Release
No date set

An exploratory story idea, with a working title. The story, scope and art may change; no release date is set.

A story comes first.

We’re starting with a visual novel.

Characters, choices and the worlds they live in. Our first project is in its earliest stage: learning, story exploration and experimentation.

There’s no release date to announce yet. After our visual novel, we plan to explore RPGs.

Follow the small steps

The road from here

  1. Now · we are here

    Learning the tools

    Programming, drawing, and exploring story and character ideas.

  2. Next

    Our first visual novel

    Characters, choices and the worlds they live in. No release date yet.

  3. Later

    RPGs

    Part of our longer-term direction, after the visual novel.